5.21.24
Who do you create things
for?
Have there been
people at different phases of your life who provided the impetus or reflected
back some creative spark in you, fanning it into a compulsion to create this
thing together?
Tomorrow and Tomorrow and Tomorrow by
Gabrielle Zevin
This is the first
serious novel about the games industry I've ever read.
Generally very well
written, and a good look at the interplay between life, relationships, and the
games a person creates or tries to. It's all about the way relationships influence the things
people create, and about the way the stuff (games) you make are a reflection of all the life that is happening at the time.
It's also a fairly
accurate and aware look at a time when making games could be -- was -- mostly a
labor of love between a few creators. Smash the Police State, everything at
Eclipse, Brute Force, I'm thinking of you. The early days (for me) of Kabam
Vancouver. And, of course, the many other creators I've had a special - but
usually brief - creative synergy with.
There is a lot in
this book worth thinking about and talking about, if only because, well, it
feels like a chronicle of some of the lives I've lived. Impossible not to hear
echoes of friends long gone in this relationships and smile ruefully at how
well Ms. Zevin captures the challenges of creating video games and running game
companies while trying to live your lives and be a human.
A well done and
moving book, Ms. Zevin.
Throughout the
novel the three main characters refer to their games, their company as their children.
I guess that too is
a form of striving for immortality.
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