Sunday, March 28, 2010
Distributed Game Development: Harnessing Global Talent to Create Winning Games by Tim Fields
Is this a shameless plug for my own work? Not sure. But I just got the first copy of my book on Game Development from the publisher and read through it last night and this morning.
It is now available on Amazon...
Or you can check out my website on the topic here: www.distributedgamedevelopment.com –
It had been three or four months or so since I’d read any of what I’d written. After about the fifth draft you can get pretty tired of a topic. But in looking at it now, I’m pretty happy with the book as a whole. It seems skinnier than it did when working on it; barely more than a pamphlet. But when I compare it in girth to some of the other software books on my shelf, Peopleware, or Dynamics of Software Development, for example, it holds up pretty well. I’m happy with the writing; the tone succeeds at being conversational and still serious, informational without being (I hope) too pedantic.
The contributors all deserve a huge thanks, especially Robyn Wallace and Phil Wattenbarger, whose interviews come across as being mightily insightful.
Overall, I’m happy with the way the book turned out. In rereading sections, I still agree with what I had to say about the topics, and I DO believe that the book would be quite helpful to a number of producers, EPs, and junior BizDev people out there. So I hope in some small way I’ve contributed something to the industry.
But the next book will be fiction.